Aug 18, 2009
Learnable vs Fun

My job as a user experience designer has evolved. While it’s still my responsibility to prevent things from sucking, now it’s also my responsibility to add a little playfulness.

You can’t build playfulness into your designs without experiencing playfulness yourself. Play games and pay attention to what makes them fun.”
Fred Beecher. Trevor Blackwell calls this tinkering.

Making the big picture easy to see, in software and in society at large.
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