Sep 13, 2016
How the right syntax can help teach recursion
(Or why goto is worth keeping around in modern
“It seems to me that there have
been two really clean, consistent models of programming so far: the C model
and the Lisp model. These two seem points of high ground, with swampy lowlands
— Paul Graham
A cool thing happened during a lesson today, and I wanted to try to capture
the magic before it slipped through my fingers. It happened while I was trying
to teach recursion (without ever using that word) using my side project, Mu.
The experience got me thinking about the quote above, and wondering if there
was a way to bridge the summits of C and Lisp without having to go through the
“swampy lowlands” between them.
Read more →
Mar 18, 2016
An alternative worldview to 'modularity'
It's a common trope among programmers that a single computer contains enough
bits that the number of states it can be in far exceeds the number of atoms in
the universe. See, for example, this
3-minute segment from a very entertaining talk by Joe Armstrong,
the creator of the Erlang programming language. Even if you focus on a single
tiny program, say one that compiles down to a 1KB binary, it's one of 21024
possible programs of the same length. And 1KB is nothing these days; larger
programs get exponentially larger spaces of possibility.
The conventional response to this explosion of possibilities is to observe
that the possibilities stem from a lack of structure. 10 bits encode 210
possibilities, but if you divide them up into two sub-systems with 5 bits each
and test each independently, you then only have to deal with twice 25
possibilities — a far smaller number. From here stem our conventional
dictums to manage complexity by dividing systems up into modules, encapsulating
internal details so modules can't poke inside each other, designing their
interfaces to minimize the number of interactions between modules, avoiding
state within modules, etc. Unfortunately, it's devilishly difficult to
entirely hide state within an encapsulated module so that other modules can be
truly oblivious to it. There seems the very definite possibility that the
sorts of programs we humans need to help with our lives on this planet
intrinsically require state.
So much for the conventional worldview. I'd like to jump off in a different
direction from the phenomenon of state-space explosion in my first paragraph.
Read more →
Sep 6, 2015
“You can know the name of a bird in
all the languages of the world, but when you're finished, you'll know absolutely
nothing whatever about the bird."
I've been teaching programming using my new UI for just
about six weeks now, and it's been miraculous and endlessly fascinating to
watch a young mind up close. I'm still processing many of my observations and
lessons, but I want to describe how one of my students learned something I
never meant to teach: consistent indentation.
The only thing I did to help him learn indentation was this: I never ever
brought it up. Mostly because I just don't
consider it very important, especially at such an early stage. When I
wrote programs to demonstrate features I indented as I normally would, then
I'd hand over the keyboard, and ignore the fact that my student was abutting
each line of code with the left margin.
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Jul 21, 2015
An experimental UI for teaching programming
Six months ago I fell into a little gig to teach two students programming, and it's been an eye-opening experience. Where I was earlier focused on conveying codebases to programmers, I've lately been thinking a lot harder about conveying programming to non-programmers. I think the two might be special-cases of a grand unifying theory of software representation, but that's another story. For now I don't have a grand unifying theory. What I have is a screenshot:
Let me describe the tool and the problems that it tries to address. When I started out teaching I picked an existing platform that I'd always liked. But quickly I started noticing many limitations. Today's platforms are great for experienced programmers and one can do great things with them, but they are very alien to noobs, who suddenly have to learn many different things at once.
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Oct 3, 2014
Literate programming: Knuth is doing it wrong
Literate programming advocates this: Order your code for others to read,
not for the compiler. Beautifully typeset your code so one can curl up in bed
to read it like a novel. Keep documentation in sync with code. What's not
to like about this vision? I have two beefs with it: the ends are insufficiently
ambitious by focusing on a passive representation; and the means were insufficiently
polished, by over-emphasizing typesetting at the cost of prose quality.
Elaboration, in reverse order:
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Sep 9, 2014
Consensual hells: Geopolitics for individuals
My third guest post at ribbonfarm.com.
Apr 9, 2014
Consensual Hells: The legibility tradeoff
My second guest post has just been published over at ribbonfarm.com,
on the subject of building capture-resistant organizations. Tl;dr - constrain
individual discretion at the top, and empower it on the fringes. But the
direct ways to do that won't work. What will? Read on →
Feb 12, 2014
Consensual Hells: From cognitive biases to institutional decay
I've just published the first of a series of guests posts over at ribbonfarm.com. Check it out.
Oct 7, 2013
A new way to organize programs
If you're a programmer this has happened to you. You've built or known a
project that starts out with a well-defined purpose and a straightforward
mapping from purpose to structure in a few sub-systems.
But it can't stand still; changes continue to roll in.
Some of the changes touch multiple sub-systems.
Each change is coherent in the mind of its maker. But once it's made, it
diffuses into the system as a whole.
Soon the once-elegant design has turned into a patchwork-quilt of changes.
Requirements shift, parts get repurposed. Connections proliferate.
Veterans who watched this evolution can keep it mostly straight in their
heads. But newcomers see only the patchwork quilt. They can't tell where one
feature begins and another ends.
What if features could stay separate as they're added, so that newcomers could
see a cleaned-up history of the
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Oct 6, 2013
How I describe my hobby to programmers
(I still haven't found a way to describe it to non-programmers.)
Wart is an experimental, dynamic, batshit-liberal
language designed to eventually be used by small teams of hobbyists writing
potentially long-lived software. The primary goal is to be easy for anyone to
understand and modify. This goal goes for both code written in Wart, and
the code implementing Wart.
$ git clone http://github.com/akkartik/wart
$ git checkout c73dcd8d6 # state when I wrote this article
$ cd wart
$ ./wart # you'll need gcc and unix
ready! type in an expression, then hit enter twice. ctrl-d exits.
Read more →