Drop a Mastodon or HN URL on a window, and it constructs a more dense 2D graphical layout for a thread.
- Separate card for each comment.
- Ideal readable width per card.
- Short arrows from comments to their replies.
- Keyboard shortcuts to pan along semantically to sibling or child.
Side-effects:
- It needs the network, obviously.
- Zero contact with file-system.
Inspirations:
- Colin Wright's Chartodon
- S-ol Bekic's FediDag tool (example)
Things of note:
- Operates on a hard-coded directory of text files.
- No overlapping, no tiling, just an infinite 2D surface of columns. Commands open new columns.
- Wordstar-style menu up top of important commands in current context, and their shortcuts.
- Command palette at top left that filters commands available in current context.
- Files/nodes can have links. Links can form graphs, as the picture shows (original: http://www.maplefish.com/todd/papers/Experiences.html)
- Links have labels (next/previous by default).
- Graph-traversal commands can take an argument (next/previous by default) of the edge label you want to follow.
- 'add' adds an edge immediately to the current node, 'append' traverses the edge repeatedly to the end, then adds.
- 'step' navigates along an edge from the current node and opens it in a new column, 'unroll' traverses the edge repeatedly to the end and collects all nodes into a single column.
add:append :: step:unroll
Jun 2012: I need fuck you software.
That pretty much explains why I started Mu 2 years later :D
To be precise, I've been migrating my existing 10+ year old note-taking workflows out of terminal and unix tools into a more integrated and hopefully more accessible environment.
Not released yet, but here's a demo. (5 minutes; mirror)
This is a feature that doesn't have to be bundled with the main app.
Extremely jank, but still oh so much better than not having pictures at all.
(List based on these notes by Yoshiki Schmitz)
20 new tests, 700 LoC, 33% LoC now devoted to tests.
Feeling much better 🙏 Now bracing to find out what I broke today.
Experiment: two ways of drawing polygons.
In the first, I have more control over the vertices and can make irregular polygons. The second is more expressive for making regular polygons, and just looks cooler.
Before:
After: